Either downloading a patched executable or editing the Windows hosts file will restore the in-game server browser functionality.Alternatively, it is also possible to join a server directly by using the "Add Server" feature of the in-game server browser (for a list of servers visit the Game Tracker page).Or see GameSpy for universal solutions.
Battlefield Vietnam Game
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Now we've got the business of shooting Nazis in the face out of the way, it's only logical that gamers should want to spend hours online working out where the Yanks went wrong in South East Asia. Whatever Napalm smells like first thing in the morning, EA wants to make sure we breathe it deep into our lungs.
In what is tantamount to the first rock and roll online game, Battlefield Vietnam was shown off for the fist time to slavering journalists at 'Camp' EA and the game has surely, along with Half Life 2, already secured the future of PC gaming as we know it.
Like it or not, the misery of a generation is now being trivialised for your entertainment, people. But that's OK, The Man says, because death sells, and anyway, it was ages ago, so it's fair game to resell human misery for our kicks. Harsh, ethically questionable, but essentially true.
Anyway, being morally bankrupt has allowed us gamers to enjoy just about anything without so much as a flicker of conscience, and with that in mind, Battlefield Vietnam is a quite sensational example of the potential of warfare as entertainment.
Based on the stunning achievement that was BF1942 (admittedly woefully under-rated in EG's 2002 poll) , the gameplay once again consists of a series of team based combat duels across vast maps, with each team hoping to grind down the other by means of carefully co-ordinated sorties into the heart of each other's territories.
What absolutely takes the piss - for me personally at least - as such a music spod, is EA's plan to license 20 plus 'Vietnam inspired' tracks from the late '60s era to use in the game. But rather than lamely pipe the music around randomly, players will be able to blast out an as yet unknown play list as they're flying around the maps in their Hueys. And it gets better. Other players within earshot will be able to hear the strains of "Light My Fire" or whatever (here's hoping) as the chopper rains Napalm down onto its fleeing victims. Speechless.
In terms of the number of maps and weapons in the final game, DI has yet to "lock down" how many it will be supporting, but revealed the game will be demoed via a free multiplayer map prior to its Spring 2004 release. 64 players will, again, be supported, but the game will be strictly PC only, so Xbox owners can stop crossing their fingers.
Parents need to know that this first-person shooter features a significant amount of glorified and dramatized violence. Although putting the violence in a historical context makes it less gratuitous, the game cannot help but glorify warfare -- and in some ways make it a spectacle. If you get shot, you may hear yourself choke on your own blood as you collapse to the ground. You can watch your victim's death throes when you look through a sniper's scope, and particularly close explosions can send a body (though not body parts) flying high into the air.
Vehicles are designed with multiplayer action in mind, while most have spots for additional players to be gunners, or at least catch a ride into the battle. Despite the number of vehicles and options, the controls are relatively easy to master. Flying a helicopter or jet takes some practice, but doesn't require you to be a flight simulator pro. The rest of the game follows along basic first person shooting type controls with the use of the keyboard and mouse.
The game offers more variety than most first-person shooter games and boasts a very interactive game environment. A near top-of-the line computer is required to run the game with the graphic levels it deserves. The game's artificial intelligence players are anything but intelligent; they have particular difficulty flying or driving vehicles. The long load times are put to good use by illustrating various points of interest about the war.
The game is quite violent, and hints at the true terror of the Vietnam War. If you get shot, you may hear yourself choke on your own blood as you collapse to the ground. And in the jungle, it's extremely difficult to tell friend from foe. Although this is too "real" for younger players, older players may begin to comprehend the impact of the war on individual lives.
Families can talk about the Vietnam War. The game provides an excellent jumping-off point for parents and teens to discuss the war and era. Personal accounts could add a great deal of depth to the game, and discussions could branch into topics not touched upon in the game.
Most prominently, V1.2 will introduce destructible bunkers and buildings. For right now, I don't know how far this feature will go, but I do know that some existing, indestructible bunkers in current maps will be replaced with destructible bunkers with mounted machine guns. Because Operation Remembrance features fewer armored vehicles in the early maps than most mods, these destructible bunkers and fortifications will give rifle grenades and rocket launchers a new useful purpose on many maps, while the ability to destroy buildings will allow for some fun objective-based maps (like destroying ammunition supplies or buildings that spawn vehicles), while some objects like bridges will be destructible to alter the direction of gameplay. Note that due to pathfinding concerns, no objects that could alter the abilities of the bots to properly maneuver around maps will be destructible in singleplayer. For example, a bridge in a specific map might be destructible in multiplayer, but not in co-op or singleplayer because allowing it to be destroyed would cause bots to get stuck. Another feature I plan to add is spawnable, destructible ammunition boxes. Because V1.1 introduces a system where a specific team's ammunition boxes can only be used to supply weapons by that team, this will allow for a more dynamic system that lets troops controlling a specific flag be the only ones who can resupply from local boxes, but if the flag gets taken over by the enemy, they can destroy the ammunition boxes and have their own brought in. This can also add a new difficulty to maps, as ammunition boxes can be destroyed to temporarily deny their use to the associated team.
"There is a charring of people," grins Schneider.According to Marini: "Little elements like soldiers having messages on their helmets that may have some political J overtones. they' re there ust for feel. It's unavoidable."But you can't sanitise it entirely? " "We don't want to. Some games are doing that," says Schneider, "but it's not a core value of this concept. It's not a route we want to go down." Neither did the Vietnamese.
War. Huh! What is it good for? Many would have it that it's good for absolutely nothing. Edwin Starr and a variety of other songsmiths, blaring their lungs over the Battlefield Vietnam loading screens are certainly in that camp. When you've just lost control of a US chopper, however, and are travelling downwards at terrifying speeds towards the rice paddy where you've just dropped off your fellow marines while you leap from your fractured, exploding helicopter and watch it pirouette into the Vietcong forces... Well, then at least you can admit that war is extremely good for computer games. Some might say it's exceptional.
Just to quell any doubts, Battlefield Vietnam is still the game you know and love from Battlefield 1942 at heart. A few nips and tucks to the modes, a plethora of new features and far more complexity to the lush environments, but the old Battlefield vibe still hangs heavy in the air. As soon as we booted up the preview code and gazed lovingly at the machines of death that surrounded us, we felt very much at home, thank you.Among the toys you're given to play with are the usual heady mix of jeeps, tanks and planes, now complemented by some ingenious new (for the '60s) vehicles that boost the potential for online chaos no end. Airlifting is the name of the game here: M60-laden Hueys ferry soldiers to and from battle hot-spots, Chinook choppers deliver tanks and jeeps to newly captured bases, while the North Vietnamese Army's (NVA) amphibious troop transports scuttle around the banks and rivers fending off Yankee oppressors.
True to form, in the admittedly early code we were playing, the single-player bots were still pretty vacant and not far elevated above the circle-driving, ally-shooting divots of BF1942 - despite the fact they're more likely to listen to your radio commands. It's in multiplayer however, that BFV will always show its true worth. Moments like the first time I was fragged by a Bouncing Betty mine (whose modus operandi is to spring out of the ground to gut-level before exploding) were just so magical that I can barely wait to use the same dirty trick on unsuspecting BF Vietnam virgins as soon as the game goes live.
There's no doubt that Battlefield Vietnam has huge potential, and that it has huge, looming rivals in the form of Soldner: Secret Wars and the delectable temptation that will be Joint Operations. If I were a betting man, however, I'd place my money on the Battlefield franchise. With such a ridiculously strong community and so many ingenious nuggets of gameplay, it's pretty safe to say that, Charlie's going to be everywhere. In the trees, on the rivers, falling out of the sky in badly piloted choppers... 2ff7e9595c
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